Ravid Gal

• Anorma Lee •

Designer • Artist • Teacher


Hi, I'm Ravid. I do a lot of cool stuff but now I'm highly focused on my own special project. usually, I'm teaching UX and UI design online, especially for mobile and web products. For the past few years, I worked as a designer in the online casino industry. and now I'm freelance! :)


Top Skills

User Interface Design

User Experience Design

Design Teaching







Certifications from Lynda

Using Sketch with Framer

Building an Online Community

Content Marketing: Social Media

Creating a Business Plan


UX & UI & Graphic Designer & Artist

January 2008 - Present

(12 years 8 months)

I mainly design mobile games\websites\mobile apps or illustrate and sculpt some artworks for music albums.

As a designer, I have worked with startups and various large companies - some of them are not even in the high-tech industry, so the design thinking that I developed from my past work experience helped me to express innovation in my design products over the years.

Netcraft Academy


October 2019 - January 2020

(4 months) 

Bnei Brak Hayarkon, Israel

As a lecturer at Netcraft, my main goal is to lead students to independent design thinking, build their confidence as designers, and give them the tools they need to grow in the design industry.

As a designer, lecturer, and as teacher one of the most important things to me is to find the uniqueness that exists in each student and to help him emphasize what is special about him and differentiate him from other designers.

The fields that I'm teaching are Design principles, User interfaces, and User experience design for different platforms; Product characterization processes and branding from the first stages to the final polish, with an emphasis on different creative and productive approaches.


Game Graphic and UI Designer

March 2019 - 2020 

(9 months)

Tel Aviv Area, Israel 

As a part of this cool group I've designed a verity of Casino Games, special features, and redesign existing games (clones) Most of the time I worked closely with the PO's, Game Designers, Developers, and Artists and the Art Director on one big project. I felt that Netomedia was a very educational experience for me. The art team always share their knowledge and taking courses together.


March 2019 - March 2019

(1 month)

Android Academy is an Android development and design free course. I started there as a student about 5 years ago, a long time before Yonathan asked me to teach the "design for developers" lesson. I was very excited about this amazing opportunity and scared a little bit even to agree to it because it was a two-hour lecture in front of 250 people. Eventually, I agreed and then my journey began. It starts with research and building a presentation that explains the design process to developers who never faced the design part of the product development before and for designers that didn't face the coding part of the development as well. After I formed the presentation, I performed a dry-ran with my family, friends, and the android academy team as well. I ended up with an exciting lecture that provided me some great feedback. Building the presentation, research, and the lecture itself helped me to fully understand some software and nuances that I felt I needed to sharpen and taught me other new things I didn't know. What I realized from my first time as a teacher was that teaching teaches you and makes you a pro.

Production, management and sculpting

March 2019 - March 2019 (1 month)

One day an artist in Netomedia suggests the Idea of a multiplayer exhibition.
I loved the idea and decided to take it a step forward and make it happen.
I didn't really understand back then what kind of responsibility I'm taking on myself by this decision.
there were 13 exhibitors at the exhibition. the production taught me a lot about branding, online marketing, management of a team, and dealing with the stress of solving problems in the shorter deadline that I've ever had. I enjoyed it so much that I can't wait to produce the next one.


User Interface Designer

April 2017 - August 2018

(1 year 5 months)


As a part of a product design team, I've designed a clean and intuitive UI forCaesars Casino app's features, with an emphasis on user experience. I'veCollaborated with PO's, Game Designers, Developers, and more - to provideunique product improvements which are based on smart and creative design'ssolutions. My daily routine varies from one design project to another. so it feelslike working for a Start-up but on a scale of an enterprise.

EZ Games

UX & UI Designer

May 2016 - February 2017

(10 months)

Tel Aviv, Israel

I worked closely with product managers, illustrators, and the art director to define innovative design solutions for a slot machine app.

My works include:

• Create sketches, wire-frames, interaction designs, user interfaces, marketing materials, and lots of art graphics such as - logos, app icons, photo manipulations, and more.

• Worked in an iterative, collaborative environment while employing

the scram development method.


UX & UI Designer

December 2015 - June 2016

(7 months)

Fodonet is a social initiative aiming to reduce food waste. Foodonet developsa mobile platform that allows people to easily share their spare food. I join theteam to help to redesign the mobile app and to adjust it to IOS and Android.


Graphic and UI Designer

September 2014 - August 2015

(1 year)


As a designer at Hive, I was part of a design team. As part of this versatile team, I have collaborated with a team of five programmers to offer improvements and create the UI's in order to deliver polished final products.

I have created and translated wireframes into web and mobile app designs using mainly Adobe software and created final mockups and style guides according to the requirements of the art director.

I have designed unique mobile apps and web materials, original graphic elements such as hundreds of original icons, advertisements for PlayStoreand AppStore, newsletters, and more. As a team player,

I have contributed ideas during numerous conceptual brainstorming sessions and prepared layouts in compliance with established templates and the latest design standards.

Beyond The Idea

Graphic Designer

June 2014 - September 2014

(4 months)

As a graphic designer in one of Israel's largest providers of corporate recognition awards and giftware, I had the opportunity to work with some of the largest companies in the tech and defense industries. The meaning was - tight deadlines and very little room for mistakes. A part of my everyday work process at BTI was understanding the client's needs; developing concepts to match the client's requirements; creating custom designs and preparing those designs for printing on custom made plaques and glass/crystal/perspex trophies.